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- Lego Metal Gear Solid: a submission accepted in a GAME DESIGN CHALLENGE. This design is based on the universe of Metal Gear Solid, with the aesthetics and gameplay of LEGO franchise.
- In this second part, I take off the Guns of Patriots, and add The Phantom Pain.
- A Rift in Sight: a horror game, that uses Oculus Rift and sound to truly immerse the player.
- Everlasting War: a boardgame about different soldiers and monsters, each one with unique characteristics.
- Here, I try to talk more about character differences and the game world.
- RTS-U: a submission accepted in a GAME DESIGN CHALLENGE. The game use the Wii U to, at the same time, let the player control the action in one screen and see the action in a more cinematic way in another.
- Time Robber: a game where the player control a gang of criminals, and one of them can go back in time.
- In this second part, I describe possible solutions on how to balance it all.
- A Good Doctor: an experience on morality of euthanasia.
- A Strange Town: an action game about the common world, and the world that goes with it, full of creatures and fantastical structures.
- In this second part, I explore more the relationship between the Woman and He.
- The Game Case: a noir mistery. A murder, and eight suspects, in a locked mansion.
- 2D, 2.5D, 3D.: the story of Dotty, a point in the world who found that the world is much bigger than she knew.
- How to Cook: The Game: a game to teach people how to cook.
- RPG Game: a traditional tactical RPG, in which I propose a new way to learn and improve skills.
- Here, I explore more of the game world.
- Hell’s Market: a strategy game, that also deals with relationships, in a supermarket.
- In this second part, I explore more on why taking a supermarket as the stage of the game.
- The Intel Team: a submission accepted in a GAME DESIGN CHALLENGE. This game put the player as a member of the Intel Team, that must create maps to validate his solutions.
- The Soap Opera: a mobile game that let people create soap opera scenes.
- Bizarre Fishing: an action game, where players control soldiers against warrior fishes.
- Asking the One Above: an experience that put the player as a God, and must interact with the character, a Believer, a Cetic…
- Disarming the Package: a submission accepted in a GAME DESIGN CHALLENGE, where the player use the Leap Motion to disarm bombs.
- Game Making: a submission accepted in a GAME DESIGN CHALLENGE, where the game uses the Statina to allow players to create and share their own stages.
- Graphotechnical Analyst: a submission accepted in a GAME DESIGN CHALLENGE, where the player takes the role of a graphotechnical analyst.
- The Ballad of the Archer: a submission accepted in a GAME DESIGN CHALLENGE, where in a unfortunate accident, the player, an archer, must take the role of a Bard in the court.
- No Meio do Caminho: a submission accepted in a GAME DESIGN CHALLENGE, about people reactions to obstacles in their ways.
- The Rise of Zumbi: a submission accepted in a GAME DESIGN CHALLENGE. The game is an action/strategy game, where the player take the role of Zumbi dos Palmares.
- The Drive: a submission accepted in a GAME DESIGN CHALLENGE, where the player drive around a city, exploring it.
- Capoeira: a submission accepted in a GAME DESIGN CHALLENGE, where players control a capoeira fighter using musical instruments.
- The Cursed Knight: a submission accepted in a GAME DESIGN CHALLENGE. The game is a platform game where the character can’t move to the right, unless he’s blind.
- The Tale of the Hero Explosivo: a submission accepted in a GAME DESIGN CHALLENGE. This is the story of the last man on Earth, a hero who can blow things up.
- Fear of Bees: a submission accepted in a GAME DESIGN CHALLENGE, about bees, how they work for the Hive and their relationship with prey and predators.
- The Merchants: a submission accepted in a GAME DESIGN CHALLENGE, about a merchant in middle ages.
- Politics: a boardgame about politicians.
- Bizarre Morning: a game about mysteries: why the sky was black? Why part of the parking garage disappeared? Why parts of the building are locked?
- Fashion Design Game: a game about fashion industry, that goes from the concept to the show.
- Poetry: a game about an empty world, that’s filled when the players does poetry.
- The Princess: an action game about a Princess that’s a master of martial arts, and her four personalities.
- In this second part, I talk more about the world and how the different personalities change the game and the HUD.
- The Designers: VN: the story of a game company, their people, relationships and goals.
- The Designers: BG: a boardgame in the same universe as The Designers: VN, where the players manage teams to create the best game possible.
- Skeleton: a game based on the sport skeleton, but in a more brutal way, filled with black humor.
- Action Figures: a fighting game that uses action figures, from different brands and franchises, made in stop motion.
- In this second part, I try to show why this idea would need a lot of work to be done.
- Sim University: a game about creating and managing a university.
- Gambiarra: a game about fixing things, in the most strang way.
- Trust: a boardgame that can be won by working together, or being the last one alive.
- Stick Combat: a game to be played with sticks when waiting for food.
- The Walk: a horror game where you can only walk.
- Squad Stories: a tactical RPG about a police squad.
- Waiter Simulator: a game about waiters.
- The Waves of Iemanja: a submission accepted in a GAME DESIGN CHALLENGE, where the players assume the role of Iemanjá, and must clean the beach.
- Soldiers: an action game, where the player control different soldiers that work with the Evil Empire, and see their lives.
- Christmas Game: a game about creating and sharing gifts.
- New Years: a game about life, and how it changes during the years.
- Chances: a game where the character is a sorcerer who can only use magic related to gambling and cheating.
- Heroine: a first person game where the character is a heroine, that must deal with people, criminals, internet trolls…
- Another Sword: a MMORPG where players create skills, and it’s up to them to create a society, rules…
- Art: a game where the player is a painter who must sell art.
- Flip a Coin: a horror game, with the Oculus Rift, in which the player must choose what to sacrifice to survive.
- Tales of an Orchestra: a RPG in which the player is the leader of an orchestra, in a international competition.
- The Soldier and the Boy: a story in a post-apocaliptical world, with only a Soldier and a Boy alive.
- Time Loop: a game with time travel, but the player is not the traveller.
- inSanity: an action game, in a town, about the relationship between characters and groups, with a well defined plot.
- Ninja in a Tower: an action game for mobiles, where the character is a Ninja that must go up in a tower.
- Action Running: a finite runner for mobiles, focused on action.
- The Defender: a mobile RPG, where the main hero can only defend.
- Connections: a game about a man, his life and his friends.
- In this second part, I talk more on why this is different from other story driven games.
- Ice Cream Wars: a fun action game about selling ice creams in a beach.
- Duels: a game that’s a duel between three players, that can mess with time.
- Bullets Everywhere!: a bullet hell that allow players to create and share enemies.
- Evolving: a RPG/RTS about evolution, of society and monsters.
- The Scholar: a game about dealing with Fairies, that rule the world as they see fit.
- Traitors: a online action game, where two players in each team will win, doesn’t matter who side will.
- Water: a game about aquaphobia.
- Immortal Hero: a strategy game about a immortal hero, where you must choose what to do – the hero is a war-monger, while his counselours are not.
- The Lone Cartographer: a submission accepted in a GAME DESIGN CHALLENGE, about a cartographer in a world in which laws of geography and physics were forgotten.
- Travel Agency Simulator: a game about being a travel agent.
- The Adventures of Mr. Tofry: a finite runner where you are a fried potato, and must beat the human.
- The Mercenary: a game about the life of a Mercenary, how he grew up, and how he changed the life of some people.
- Robots: a game about human perfection, that’s also about eugeny and racial prejudice.
- One Creature, Few Humans: a board game in which a player is a monster, that must beat all the humans.
- ARGUN: an action game, in the real world, in which groups are formed by cards, with different objectives.
- The Box: an experiment of human suffering, and what’s acceptable if you were sure that it would let you free.
- The Badass Band: a game about managing a music band, and creating music.
- Colors: a game about genetics and colors.
- Standoff: a game in which players are in a standoff, and must negotiate to get away alive.
- Brutality: a game about a monster, that can, if he desires to, be a man.
- Keysmith: a game where one player creates a key to a lock, and other players try to pick it.
- Dinasty: a story about a dinasty, with a character in the center of it: a knight in the war.
- Spies and Liars: a game in the real world, with different missions for players.
- Near to You: a game in the real world, that uses cellphones to create a game of mouse and cat.
- Three Fates: an experiment on morality, and what should be done if the Law could see into the future.
- Tales of a Man and a Monster: an online game where one player is a super human, and the others mere humans.
- Don’t Look Back: a horror game, with Oculus Rift, with a single rule: never look back.
- The Storyteller: a game about Isabelle, and her journey, since infancy until she’s an adult, to become a storyteller.
- The Color of Your Blood: a submission accepted in a GAME DESIGN CHALLENGE, where players must fight, and each movement makes them bleed, painting the scene.
- Droplets: a racing game where you’re a droplet of water.
- Half Man: the story of a man with two personalities, trying to find out who’s the real one.
- Catch Me, Hunt Me: a board game in which a player commits a crime, and the others use tools to get clues on how to get him.
- To The Center: a board game in which one player must get into a circle, and one must get out.
- The Bandit is The Hero: a traditional RPG where the hero is Elyssa, the worst criminal in the country.
- Plagues, Diseases and Death.: a cardgame where players must work together to survive the middle ages.
- The Living Nightmare: a game in the same universe as A Strange Town, in which the player is a man who’s travelling though dimensions.
- Blitz: a game about a hero who can teleport.
- Dimensional Chess: a variant of chess, that uses more boards.
- A New Country: a experience on democracy.
- Draw Your Sword!: a submission accepted in a GAME DESIGN CHALLENGE, where players create movements to fight.
- The Most Boring Game: a game about bureaucracy.
- Death Follows a Car: A VR Mystery Game: a submission accepted in a GAME DESIGN CHALLENGE, where the player must find out the murderer between his friends.