101 – Draw Your Sword!

This is a design selected in the last Game Design Challenge, about a fighting game that doesn’t use fighting game mechanics. The original is here. This game is about drawing swords, in both meanings: you’ll draw your sword to stab, or slice, someone, drawing your movements. The very basic idea of the game is to […]

090 – Color of Your Blood

That design was selected in the Game Design Challenge: Artistic Endeavors, and the original is here. This design is called Color of Your Blood, a fighting game that tries to have a more realistic combat, while having some degrees of abstraction. Each character design is ruled  by some color: the Red character is more active, and […]

070 – The Lone Cartographer

This is a design accepted in the last Game Design Challenge, and you can see the original here. As the name itself says, this is the story of The Cartographer: a student of geography, and is one of the people left in her University. For some reason, there are some few groups still alive in this […]

045 – The Waves of Iemanjá

Again, this is a design submitted to a Game Design Challenge of Game Career Guide. You can see the original in the link. The name of this design is The Waves of Iemanjá, a reference to one of the main tools players have in the game: the sea waves. The player takes the role of Iemanjá, […]

028 – The Merchants

This design is related to a Game Design Challenge about a game that could use aggression or not. Here’s the link for the original. The game I designed is called The Merchants, a game that’s a open-world RPG, based on an unspecified world settled in a somehow realistic European Middle Age. The player can customize […]

027 – Fear of Bees

This was a design for a Game Design Challenge about bugs. Here’s the link for the original. The game I designed is called Fear of Bees. As the name itself says, it’s a game about Bees, and fear. It’s essentially the story of a beehive, and how it interacts with the nature. You can choose […]

025 – The Cursed Knight

This design was made for a Game Design Challenge, where the main character must have some kind of limitation about how he moves. Here’s the link for the original. What I’m planning is a side-scroller game, telling the story of a Knight cursed by the evil Sorcerer. The name of it is The Cursed Knight. […]

024 – Capoeira

This design was for a Game Design Challenge, with the theme of using musical instruments. Here’s the link for the original. My project of game is based on Berimbau, the Pandeiro and the Atabaque, using the theme of Capoeira. The main idea is to use the Berimbau to keep the flow of the game: Capoeira […]