1. Lego Metal Gear Solid: a submission accepted in a GAME DESIGN CHALLENGE. This design is based on the universe of Metal Gear Solid, with the aesthetics and gameplay of LEGO franchise.
    1. In this second part, I take off the Guns of Patriots, and add The Phantom Pain.
  2. A Rift in Sight: a horror game, that uses Oculus Rift and sound to truly immerse the player.
  3. Everlasting War: a boardgame about different soldiers and monsters, each one with unique characteristics.
    1. Here, I try to talk more about character differences and the game world.
  4. RTS-U: a submission accepted in a GAME DESIGN CHALLENGE. The game use the Wii U to, at the same time, let the player control the action in one screen and see the action in a more cinematic way in another.
  5. Time Robber: a game where the player control a gang of criminals, and one of them can go back in time.
    1. In this second part, I describe possible solutions on how to balance it all.
  6. A Good Doctor: an experience on morality of euthanasia.
  7. A Strange Town: an action game about the common world, and the world that goes with it, full of creatures and fantastical structures.
    1. In this second part,  I explore more the relationship between the Woman and He.
  8. The Game Case: a noir mistery. A murder, and eight suspects, in a locked mansion.
  9. 2D, 2.5D, 3D.: the story of Dotty, a point in the world who found that the world is much bigger than she knew.
  10. How to Cook: The Game: a game to teach people how to cook.
  11. RPG Game: a traditional tactical RPG, in which I propose a new way to learn and improve skills.
    1. Here, I explore more of the game world.
  12. Hell’s Market:  a strategy game, that also deals with relationships, in a supermarket.
    1. In this second part, I explore more on why taking a supermarket as the stage of the game.
  13. The Intel Team:  a submission accepted in a GAME DESIGN CHALLENGE. This game put the player as a member of the Intel Team, that must create maps to validate his solutions.
  14. The Soap Opera: a mobile game that let people create soap opera scenes.
  15. Bizarre Fishing: an action game, where players control soldiers against warrior fishes.
  16. Asking the One Above: an experience that put the player as a God, and must interact with the character, a Believer, a Cetic…
  17. Disarming the Package: a submission accepted in a GAME DESIGN CHALLENGE, where the player use the Leap Motion to disarm bombs.
  18. Game Making: a submission accepted in a GAME DESIGN CHALLENGE, where the game uses the Statina to allow players to create and share their own stages.
  19. Graphotechnical Analyst: a submission accepted in a GAME DESIGN CHALLENGE, where the player takes the role of a graphotechnical analyst.
  20. The Ballad of the Archer: a submission accepted in a GAME DESIGN CHALLENGE, where in a unfortunate accident, the player, an archer, must take the role of a Bard in the court.
  21. No Meio do Caminho: a submission accepted in a GAME DESIGN CHALLENGE, about people reactions to obstacles in their ways.
  22. The Rise of Zumbi: a submission accepted in a GAME DESIGN CHALLENGE. The game is an action/strategy game, where the player take the role of Zumbi dos Palmares.
  23. The Drive: a submission accepted in a GAME DESIGN CHALLENGE, where the player drive around a city, exploring it.
  24. Capoeira: a submission accepted in a GAME DESIGN CHALLENGE, where players control a capoeira fighter using musical instruments.
  25. The Cursed Knight: a submission accepted in a GAME DESIGN CHALLENGE. The game is a platform game where the character can’t move to the right, unless he’s blind.
  26. The Tale of the Hero Explosivo: a submission accepted in a GAME DESIGN CHALLENGE. This is the story of the last man on Earth, a hero who can blow things up.
  27. Fear of Bees: a submission accepted in a GAME DESIGN CHALLENGE, about bees, how they work for the Hive and their relationship with prey and predators.
  28. The Merchants: a submission accepted in a GAME DESIGN CHALLENGE, about a merchant in middle ages.
  29. Politics: a boardgame about politicians.
  30. Bizarre Morning: a game about mysteries: why the sky was black? Why part of the parking garage disappeared? Why parts of the building are locked?
  31. Fashion Design Game: a game about fashion industry, that goes from the concept to the show.
  32. Poetry: a game about an empty world, that’s filled when the players does poetry.
  33. The Princess: an action game about a Princess that’s a master of martial arts, and her four personalities.
    1. In this second part, I talk more about the world and how the different personalities change the game and the HUD.
  34. The Designers: VN: the story of a game company, their people, relationships and goals.
  35. The Designers: BG: a boardgame in the same universe as The Designers: VN, where the players manage teams to create the best game possible.
  36. Skeleton: a game based on the sport skeleton, but in a more brutal way, filled with black humor.
  37. Action Figures: a fighting game that uses action figures, from different brands and franchises, made in stop motion.
    1. In this second part, I try to show why this idea would need a lot of work to be done.
  38. Sim University: a game about creating and managing a university.
  39. Gambiarra: a game about fixing things, in the most strang way.
  40. Trust: a boardgame that can be won by working together, or being the last one alive.
  41. Stick Combat: a game to be played with sticks when waiting for food.
  42. The Walk: a horror game where you can only walk.
  43. Squad Stories: a tactical RPG about a police squad.
  44. Waiter Simulator: a game about waiters.
  45. The Waves of Iemanja: a submission accepted in a GAME DESIGN CHALLENGE, where the players assume the role of Iemanjá, and must clean the beach.
  46. Soldiers: an action game, where the player control different soldiers that work with the Evil Empire, and see their lives.
  47. Christmas Game: a game about creating and sharing gifts.
  48. New Years: a game about life, and how it changes during the years.
  49. Chances: a game where the character is a sorcerer who can only use magic related to gambling and cheating.
  50. Heroine: a first person game where the character is a heroine, that must deal with people, criminals, internet trolls…
  51. Another Sword: a MMORPG where players create skills, and it’s up to them to create a society, rules…
  52. Art: a game where the player is a painter who must sell art.
  53. Flip a Coin: a horror game, with the Oculus Rift, in which the player must choose what to sacrifice to survive.
  54. Tales of an Orchestra: a RPG in which the player is the leader of an orchestra, in a international competition.
  55. The Soldier and the Boy: a story in a post-apocaliptical world, with only a Soldier and a Boy alive.
  56. Time Loop: a game with time travel, but the player is not the traveller.
  57. inSanity: an action game, in a town, about the relationship between characters and groups, with a well defined plot.
  58. Ninja in a Tower: an action game for mobiles, where the character is a Ninja that must go up in a tower.
  59. Action Running: a finite runner for mobiles, focused on action.
  60. The Defender: a mobile RPG, where the main hero can only defend.
  61. Connections: a game about a man, his life and his friends.
    1. In this second part, I talk more on why this is different from other story driven games.
  62. Ice Cream Wars: a fun action game about selling ice creams in a beach.
  63. Duels: a game that’s a duel between three players, that can mess with time.
  64. Bullets Everywhere!: a bullet hell that allow players to create and share enemies.
  65. Evolving: a RPG/RTS about evolution, of society and monsters.
  66. The Scholar: a game about dealing with Fairies, that rule the world as they see fit.
  67. Traitors: a online action game, where two players in each team will win, doesn’t matter who side will.
  68. Water: a game about aquaphobia.
  69. Immortal Hero: a strategy game about a immortal hero, where you must choose what to do – the hero is a war-monger, while his counselours are not.
  70. The Lone Cartographer: a submission accepted in a GAME DESIGN CHALLENGE, about a cartographer in a world in which laws of geography and physics were forgotten.
  71. Travel Agency Simulator: a game about being a travel agent.
  72. The Adventures of Mr. Tofry: a finite runner where you are a fried potato, and must beat the human.
  73. The Mercenary: a game about the life of a Mercenary, how he grew up, and how he changed the life of some people.
  74. Robots: a game about human perfection, that’s also about eugeny and racial prejudice.
  75. One Creature, Few Humans: a board game in which a player is a monster, that must beat all the humans.
  76. ARGUN: an action game, in the real world, in which groups are formed by cards, with different objectives.
  77. The Box: an experiment of human suffering, and what’s acceptable if you were sure that it would let you free.
  78. The Badass Band: a game about managing a music band, and creating music.
  79. Colors: a game about genetics and colors.
  80. Standoff: a game in which players are in a standoff, and must negotiate to get away alive.
  81. Brutality: a game about a monster, that can, if he desires to, be a man.
  82. Keysmith: a game where one player creates a key to a lock, and other players try to pick it.
  83. Dinasty: a story about a dinasty, with a character in the center of it: a knight in the war.
  84. Spies and Liars: a game in the real world, with different missions for players.
  85. Near to You: a game in the real world, that uses cellphones to create a game of mouse and cat.
  86. Three Fates: an experiment on morality, and what should be done if the Law could see into the future.
  87. Tales of a Man and a Monster: an online game where one player is a super human, and the others mere humans.
  88. Don’t Look Back: a horror game, with Oculus Rift, with a single rule: never look back.
  89. The Storyteller: a game about Isabelle, and her journey, since infancy until she’s an adult, to become a storyteller.
  90. The Color of Your Blood: a submission accepted in a GAME DESIGN CHALLENGE, where players must fight, and each movement makes them bleed, painting the scene.
  91. Droplets: a racing game where you’re a droplet of water.
  92. Half Man: the story of a man with two personalities, trying to find out who’s the real one.
  93. Catch Me, Hunt Me: a board game in which a player commits a crime, and the others use tools to get clues on how to get him.
  94. To The Center: a board game in which one player must get into a circle, and one must get out.
  95. The Bandit is The Hero: a traditional RPG where the hero is Elyssa, the worst criminal in the country.
  96. Plagues, Diseases and Death.: a cardgame where players must work together to survive the middle ages.
  97. The Living Nightmare: a game in the same universe as A Strange Town, in which the player is a man who’s travelling though dimensions.
  98. Blitz: a game about a hero who can teleport.
  99. Dimensional Chess: a variant of chess, that uses more boards.
  100. A New Country: a experience on democracy.
  101. Draw Your Sword!: a submission accepted in a GAME DESIGN CHALLENGE, where players create movements to fight.
  102. The Most Boring Game: a game about bureaucracy.
  103. Death Follows a Car: A VR Mystery Game: a submission accepted in a GAME DESIGN CHALLENGE, where the player must find out the murderer between his friends.