This is a visual novel about the life of a single man. A man who, by some strange accident, developed two completely different personalities, that change each fifteen days.

One is the single father of a child, who gain a lot of money working for some Law firm. Each fifteen days, his friend, the only people that know him in this life, cover his absence, and look for the child as if it was his own – they past goes to their times at middle school, and that time the man was still “normal”.

The second is an architect without family, though he had a lot of affairs in his past. Each fifteen days, he leaves his office – usually with all the work done before – and give his secretary fifteen days of paid vacation. It’s not the ideal solution, but it works.

The first section of the game is dedicated to the Father: how he spend his days, how is his relationship to his child, his relationship with his friend, and how he faces the fact that maybe his daughter will have some important presentation at her school and, if it’s in one of the “Architect” days, he’ll miss it. I want this part to “feel good”: even with these concerns, I want the player to connect with the child, understand that this character do his best, but the most important is that he’s someone who people care about, and in return, he cares for them.

The second section is dedicated to the Architect: instead of all the “feel good” idea of the Father, I want this to be “heavier”. If the Father is someone who tries to live in a healthy way, the Architect say that it’s futile and goes around drinking and partying with as many girls as he like to. This character is messed up, who somehow managed to not screw anything in his life. The message here is that no one’s responsible for what the other will think of yourself: the Architect doesn’t care if he’s seen as a fool, because the people who come for him know that he’s one of the very best architects around.

The third section is a flashback on the days after the strange accident: how his family reacted to the fact that now he live as two separate persons, how his girlfriend reacts to the fact that she’s now in a relationship with two people that looks the same, when they in fact are not? How his friend decided to still support him when he’s the Father? This is the section where the player will understand why the Father have such a nice outlook on life, and why the Architect does not.

The fourth and the fifth sections is where things got problematic: someone found a cure, that will erase one of his personalities. And the game goes with one section for each character: both trying to write a plan on why they should be the one to survive. For instance, while the Father has a child, the Architect could learn to care for it. And while the Architect is alone, he built a legacy for himself, as a lot of buildings were made by him, and it’ll never be forgotten.

The sixth section begin with the character decision, and his growth.

For the Father, it means to build a legacy for him and his family, it may be a law firm that’ll go to his daughter, if she follow his steps, or some position at government that’ll improve the life of many. The Architect’ll be seen through this new found wish to grow, the ambition to be more than he is right now. And while his child is as it should be, his vision of the world becomes more cynical: the woman he loved left, so should he look for someone to fulfill that space, or to keep looking for his child until she’s old enough? I want that kind of contrast, between the beginning and the end of his story: in the beginning he was a man who cared only for his family and his friend, self conscious, while in the end he’s a man who’ll do his best for his child, looking to achieve more than before, knowing that he’s his own man right now, and if he want to look for someone to be part of his life, he have that right.

For the Architect, it means to learn how to care for a kid he never knew, and understading what “relationships” are all about. Yes, he had some casual relationship with girls – and man, too, he doesn’t care about it -, but he can’t just ignore the kid, he promised to look for “it” when the other man accepted to be forgotten. Suddenly, his life is not about creating a legacy, or pleasuring himself: he have a girl who’s looking for guidance, a friend of the other man who wants to be your friend, too, and he understand that his secretary wasn’t in that job only because of the good conditions – having paid vacations is a pretty good, more if it was each fifteen days -, but because, somehow, she’s his friend, too. If that man was a lonely bastard before, he’s now a man who’s starting to understand who he actually is, free to pursue new ways of life, being able to care for people, even if he never thought about it before.

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