This game is the story of Isabelle, a girl that always dreamed of becoming a professional storyteller. I imagine that this game is not based on any specific country or culture: is a world with many different cultures, a lot of history, with stories that are passed through generations.
The game begin in your first day, where you choose your professor: you’ll live with the professor until you become an adult, or he judges you worthy to work in stage. There are quite a few professors, and their work reflect it: some of them are the best when telling somber stories, while others are famous for comedy… this first choice give some basic traits for the character: you will have one trait that complements your professor, one that irritates the professor and two bland ones. So if your professor is more rigid, you will have interactions that reinforces your education and politeness towards other people, one that tries to play around with your professor assumptions and two that doesn’t make that much of a difference.
The first years, that are the training and your own growth, is the tutorial: you receive a story, and you repeat it. To tell a story, there are a few blocks. To explain that, an example of a story that’s meant to test you: you must explain the story of a Werewolf. And, in this case, you were teached by a very traditional professor.
- You must introduce yourself;
- Explain how the Man became a Wolf;
- Tell the “meat” of the story;
- Finish it.
That would be one of the first ones, very simple to do. In each block, you must choose an approach. For example, when you are telling the “meat” of the story:
- You can follow the story as you were told, serious and somber.
- Tell the story and subvert it;
- Tell the story as another professional tells it;
- Do an entirely new approach.
The main idea is that you must follow your guts, do what you think the people in the public will like to hear and respect your professor and other professionals: if the public is not liking the story when you’re telling it following the example of your professor, you may change it to excite them, and if it work your professor may let it pass.
When the character finishes his apprenticeship, you begin your life: you must find jobs yourself, be it by impressing another professionals, applying to theaters or making partnerships with other people. The idea is still the same: you must choose options to talk with people, making your own story – the people you met may give you the inspiration for new approaches, or they may became part of your family…
The main difference is that when you are no longer an apprentice, there isn’t the actual necessity of following your professor style: if you do it, you’ll gain his respect, of course, and the respect of people in the Council that organizes all the Storytellers is very important to grow as one, but trying new things may give you other opportunities, like studying under a new professor, or even more pieces to tell.