This game is played by 26 or 52 players, and must be played somewhere in a building: the idea is that it’ll resemble a hotel, with the players taking the role of spies, like the ones in action movies. And, to further enhance the experience, there’ll be actors all around the place, being the waiters, the staff, another guests…

Each player receives a single card from a deck – if there are only 26 players, there’ll be only two suits -, they can choose a loadout, from 13 possible choices: some of them may be guns, itens to trade for with other players, intel… if you are the kind of player that doesn’t like to use weapons, you may give another player part of your funds, for example, and he’ll give you something that you may use.

The objectives are simple: each “faction” must fulfill one of three objectives, to kill someone, to steal something or to extract someone. If two or more factions choose the same objective, they must face each other. Also, players that manages to find out who’s a spy of the other side may choose another loadout: if Mary says to a security guard that Jack’s a spy, she gets his card, that may be used to grab a loadout in the specified area. Jack, on the other side, can try to neutralize Mary with his gun, if he has one, or try to escape the area with the help of a partner: if he talk to the spy who have the keys, he may lock doors behind him to get some time.

My idea is that, as the player/spy, you’ll enter the party, and try to find out anything that you may use, after all, you won’t receive your target: you’ll be given a name, or that “something is locked on somewhere”, and then you try to do your best: as this is a party of rich people, you may try to sell something you have for information, and then give that to your partner…

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