The game I’ll discuss now is an action game, a hack’n’slash one, and it’s brutal.

I think that this idea is an interesting take on morality, where instead of being about the underdog who got absolute power, and must choose what to do with it, is about a man who’s at the top of the world, and can choose to step back.

Here, the player is someone more than a man in a battlefield or ordinary people. A man with almost infinite power: he can rip members of someone body, go through armor with his fists, jump higher than anyone, go faster than anyone, In other games, a character like that is the final boss, or someone working for the evil side, a challenge for the hero, the underdog, to surpass.

And that’s the idea: to let the player think of himself as a monster, and with reason: every enemy is a cannon fodder, who die with a single hit. Also, they don’t just die, even if you are try to be merciless, you go through them. You are a man who, with a single strike, in a world filled with weapons, armors who can stand a ball of fire, can kill anyone in your path.

The game is in first person, to truly see how messed up you are. Blood, screams of pain and despair, and everything to make you truly immersed in this situation, where the character can be free. The upgrades, after all, are not like better strikes, or a special movement; the upgrades are to keep your brutality/humanity theme going on: one branch may be more about being an efficient killing machine, while other may be more of a monster, but another one may be on how to decrease your own power.

In the end, there would be two kinds of players, the good ones and the bad ones. The good ones are the players who put limits upon themselves: the game is now the story of a monster who turned into a man only by his own willpower, the thing that could be the only thing alive after a night of battle would now be a  ordinary man, with an ordinary life. The bad ones, otherwise, are the ones who decided to keep on the battlefield: they don’t only go to war and kill, they go to war, and when they are back, there’s nothing recognizable left. If once the man left bodies, now there is flesh: distorted, twisted and not resembling, anyway, that this was once a human being.

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